![]() Additionally, she benefits from Arabelle’s +50% increase to Dark Attack. Fortunately, being a Melee Damage dealer (who attacks from a distance), she benefits from the +100% Melee Damage provided by both Beth and Lilith. Her personal and weapon passive abilities only further her own damage. Like Arabelle, Lupina doesn’t offer much in terms of utility aside from increasing the entire party’s Crit Hit Chance by 36%.Her Special Ability, as well as her personal and weapon passive abilities, only affect her own damage and movement speed and do not benefit anyone else in the Party. While she doesn’t benefit from Beth and Lilith’s Melee Attack increase, she does provide +50% Damage increase to Dark Attack, benefiting every member of the team. Arabelle is Dark Element’s Glass Cannon.Her weapon’s passive ability reduces her own damage taken by 20% as well as lowering Darkness Spike’s skill regeneration time to 5 seconds, allowing a near-constant application of Darkness Spike since it lasts for 6 seconds. Furthermore, using Darkness Spike in conjunction with her Chain Skill (Demon Clutch) will heal HP for all party members by 20%. This debuff will stack with Beth’s Dark Resistance Reduction debuff. ![]() Lilith’s Secondary skill (Darkness Spike) applies Demon Queen’s Emblem which reduces the enemy’s Defense and increasing Lilith’s attack by 20% for 6 seconds (via Special Ability, Demolition).
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